Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.
So say I wanna do a low angle angry pose. I know the features are gonna be all mashed down at the bottom because of perspective.
Scribble it down
start to put on features
put on more stuff
fix stuff again
erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
Whole head is a gesture!
2. Just like a facial expression, jot down where the important parts of an entire pose goes first. You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face.
That’s the simplest explanation I got. Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
A scrumptious fuck-ton of human mouth references.
[From various sources]
I did a little tutorial on how I draw big, wavy hair. This is a personal style guide, so it has things I myself try not to draw and isn’t trying to bash other styles! but in general I’ve found that it helps to have a steady, light hand when drawing things that swoop and curl: the more control you have the better
and the two biggest inspirations over the years have been alphonse mucha and CLAMP
if you need anything clarified/questions totally feel free to ask :>
Michele Carragher, the head embroider on Game of Thrones, made this awesome tutorial to show how she created the dragonscale fabric that appears on several of Daenarys’ costumes in S3 and S4.
Ms. Carragher says that the dragonscale fabric was created because “In season 3 the Costume Designer Michele Clapton wanted a Dragonscale like textured embroidery that starts to emerge on three of Daenery’s costumes, which becomes heavier and more pronounced, growing and evolving as the season progresses” (Carragher).
In stages 9-11 of the tutorial we see how the textile evolves from lightly to heavily embellished. This progression is meant to illustrate Daenarys’ personal growth and the growth of her dragons (source).
Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
ah thank you I try!!! and will do :)
The tutorial of how I achieve watercolor effect in Sai! :) I highly recommend using real watercolor paintings (your own or ones found on the internet) as reference.
And here you can find a few useful links:
- You can download the Sai file of this picture here: link
- Video process of painting another picture: link
- The old watercolor tutorial: link
- Sai brushes (none of them is made by me) link + file you need to open them in Sai: link
- Awesome watercolor brushes made by Kyle T Webster: link
Here’s the finished painting: link